Messages
SkookumLogger can transmit stored messages. For CW mode, the messages are defined in SkookumLogger and transmitted via your Morse keyer . For SSB mode SkookumLogger uses your radio’s voice memories. For FSK/PSK modes, the messages are defined in SkookumLogger and transmitted via your radio’s text-to-data encoder.
SkookumLogger assigns specific roles to most messages. You can change the names and definitions of some messages, but you should not change their roles because other Messages commands depend on them.
Start a message transmission by choosing a message in the Messages menu, or by using its keyboard shortcut, or by pressing a special key . You can also start CW messages 1 through 4 by pressing one of the four buttons on your WinKeyer, and abort message sending by tapping your WinKeyer paddle.
If you start a message while a message is being transmitted, the new message will be queued and begin transmitting when the first message ends. When a message is being transmitted, the color of the mode text for the QSO Entry box with transmit focus is red. When another message is in the queue, the color of the mode text is orange instead of red. If one of the repeat CQ modes is active, the color of the mode text is blue.
The Messages ▶ Abort command immediately stops keyer sending, practice mode sending and radio (DVR) transmission, pauses Beacon CQ, stops Alternating CQ, resets Magic Message, clears the CW message queue, and sets receive audio routing.
The Messages menu is divided into several groups of items that transmit messages:
Basic Messages — Simple messages with no side-effects. Many are used as components of compound messages and intelligent messages.
CQ Messages — Messages for various CQing techniques, including beacon CQs and alternating CQs for 2T2R.
Compound Messages — These messages combine basic messages to construct common messages that can be transmitted with a single key press.
Intelligent Messages — Messages that depend on context.
Also see:
SkookumLogger 3.13 © 2023 K1GQ